Gavin Moscrop's profile picture

Gavin Moscrop

Animation, BA (Hons)

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About me

I’m an experimental animator who likes trying out different styles, genres and technology to create entertaining shorts. From utilising Virtual Reality as a new form of Motion Capture to trying out a new experimental Horror Genre called Analogue Horror.

I specialize in 3D modelling, animating, Compositing/VFX and 2D art as well as experimenting with new or alternate ways of creating experiences. I also dabble in Voice acting, Singing and enjoy taking part of all aspects of creating.

The Jester is Here is an experimental Analogue Horror short utilising both 2D and 3D animation. It is the culmination of everything I’ve tried throughout my time at UCLAN. From compositing to VFX in After effects from my ‘Drunken Sailor’ project, to the puppet animation from my very first project making an E4 sting. All my projects have been key to the development of my work, teaching me about my key strengths in 3D work as well as allowing me to experiment and find new ways to fix problems.

A group picture of all the characters from my TV series Project called Sellouts which I've been working on since 2017.

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Character designs for Jester and his real world evil counterpart The Jester from my Short film 'the Jester is Coming'

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A poster for a side story I created inspired by the hit Youtube series Helluva Boss

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A line-up of character from a side story I created.

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One of the characters for a side story I created, I used this character for my turnaround project.

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Part one of my Adaptation project. Adapting Happy Tree Friends into a Highschool Horror.

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Part two of my Adaptation project. Adapting Happy Tree Friends into a Highschool Horror.

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Concept art for one of my final year projects that I didn't choose, it would be a trailer for a story based game.

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Concept Art for one of my possible final year projects that I didn't choose about a bunny that ends up in an interview for horror creatures.

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Character design work for one of the possible final year projects that I didn't choose. Showing how the character would have changed by the end of the short.

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Keywords: 3D Animation, 2D animation, 3D modelling, Digital Art, Experimental, Compositing, VFX


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